Announcement

Collapse
No announcement yet.

Archived Old Bugs

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • ***PLEASE POST ALL RC2 BUGS HERE***

    Thanks guys - good catch! I will pass this along
    Best regards,
    Joe Bacigalupa
    Developer

    Chaos Group

    Comment


    • ***PLEASE POST ALL RC3 BUGS HERE***

      Thanks!
      Best regards,

      Corey Rubadue
      Director

      Chaos Group

      Comment


      • ***PLEASE POST ALL RC3 BUGS HERE***

        No new bugs, but I will try to keep it in the bug list.

        ... jpg textures are not read allways (posted in another thread)

        ... material created per material properties button and rename in the material editor cause sometimes, that the name at the material properties will not be updated (reported per email) -> this cause other strange effects
        www.simulacrum.de - visualization for designer and architects

        Comment


        • jpeg preview bug

          -Jpeg files render white and pink in Texture Editor preview.

          (edit, already mentioned in general)

          Best regards,
          Janne

          Comment


          • ***PLEASE POST ALL RC3 BUGS HERE***

            We found a problem last night where saving output from the VFB is popping up a messagebox indicating that an error has occurred. You can disregard that messagebox if/when you get it. Thanks
            Best regards,
            Joe Bacigalupa
            Developer

            Chaos Group

            Comment


            • ***PLEASE POST ALL RC3 BUGS HERE***

              It also saves the alpha channel automatically to a second png.
              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

              Comment


              • ***PLEASE POST ALL RC3 BUGS HERE***

                ... the "invert" option for maps dosn't stick. After reopen the material or the scene, the option is disabled.

                ... Attention! - "purge unused materials" of the material editor cause that materials of objects at hidden layers are deleted too.
                www.simulacrum.de - visualization for designer and architects

                Comment


                • ***PLEASE POST ALL RC3 BUGS HERE***

                  ... texture tiling dosn't show the right tiling. I think, if the tiling is set 1, than the whole texture should be shown in the preview window.
                  www.simulacrum.de - visualization for designer and architects

                  Comment


                  • ***PLEASE POST ALL RC3 BUGS HERE***

                    Originally posted by Micha
                    ... texture tiling dosn't show the right tiling. I think, if the tiling is set 1, than the whole texture should be shown in the preview window.
                    Is this for Grid or Checker texture? If so I think we discussed this previously
                    Best regards,
                    Joe Bacigalupa
                    Developer

                    Chaos Group

                    Comment


                    • ***PLEASE POST ALL RC3 BUGS HERE***

                      Originally posted by Micha
                      ... the "invert" option for maps dosn't stick. After reopen the material or the scene, the option is disabled.
                      Ok I'll check that out
                      ... Attention! - "purge unused materials" of the material editor cause that materials of objects at hidden layers are deleted too.
                      Ok good catch - I'll make sure my object iteration includes hidden objects.
                      Best regards,
                      Joe Bacigalupa
                      Developer

                      Chaos Group

                      Comment


                      • ***PLEASE POST ALL RC3 BUGS HERE***

                        Originally posted by flipside
                        It also saves the alpha channel automatically to a second png.
                        I didn't realize that- I thought it was only like that on file types that didn't support alpha..ok I will bring this up with Corey and Vlado
                        Best regards,
                        Joe Bacigalupa
                        Developer

                        Chaos Group

                        Comment


                        • ***PLEASE POST ALL RC3 BUGS HERE***

                          Originally posted by joeb
                          Originally posted by Micha
                          ... texture tiling dosn't show the right tiling. I think, if the tiling is set 1, than the whole texture should be shown in the preview window.
                          Is this for Grid or Checker texture? If so I think we discussed this previously
                          I mean bitmap textures.

                          Other textures I have not checked, but I think, the default preview should show a texture like on a plane with simple uv projection without any special tiling.
                          www.simulacrum.de - visualization for designer and architects

                          Comment


                          • ***PLEASE POST ALL RC3 BUGS HERE***

                            ok - the only reason I do special tiling for the grid and checker is because without tiling they don't look correct. But I should show it as it really is.
                            Best regards,
                            Joe Bacigalupa
                            Developer

                            Chaos Group

                            Comment


                            • ***PLEASE POST ALL RC3 BUGS HERE***

                              I don't succeed in using a noise texture for sky background (or any other procedural). Should this be possible? It never shows up, or it renders extremely slow and also doesn't show up.
                              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

                              Comment


                              • ***PLEASE POST ALL RC3 BUGS HERE***

                                ... the global option "glossy effects" dosn't work. If I disable it for speed up a test rendering, than the reflections stay blury.
                                www.simulacrum.de - visualization for designer and architects

                                Comment

                                Working...
                                X