You say turn her motion blur down. Are you talking anything more than making her move slower, or is there a trick to control MB on each object?[quote=“vlado, post:2, topic:45979, username:vlado”]
Probably an easy fix but the girls Apple screen is blown out too. I would turn her mb down to a minimum if at all. After she is sitting still. Gotta mention that weird diffuser again with its sharp edges.
Can’t understand who you are getting that much light in, portals?
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Well, I quite honestly didn’t know how you did it, never use motion blur. Didn’t occur to me they were animated. Then I think you should turn down the overall until she is more or less without and see how that affects the others. Just my 2 cents.
Is there another way to do motion blur, other than animating it? It would be nice.. Some kind of percentage, or something. She is too blurry. I can increase the direction of her turn, but that’ll be sometime later, when I have some free time. The 360 is churning and he is waiting for it… Ugh! [quote=“BenR, username:BenR”]
Well, I quite honestly didn’t know how you did it, never use motion blur. Didn’t occur to me they were animated. Then I think you should turn down the overall until she is more or less without and see how that affects the others. Just my 2 cents.
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No, I thought you rendered them on a separate layer and then did some motion blur in Photoshop, I thought it was a post effect. Are the characters animated themselves, or did you move/rotate them?
Crazy! Motion blur 2hrs w/out 45 minutes. Is there anyway to speed it up? People look like zombies without blur, so I would prefer to have it, but I am not sure of that cost.
If you’re still on VRay 2.5, you may need to increase the subdivs of moblur under your VRaycam settings.
I had a thing recently where I was looking down a passage with about 20 fountains overlapping. Render times was seriously high. When I maxed out the cam subdivs, the render times came down to normal levels.
I’ll try that, when I have time to work on the ceiling.[quote=“Fredrik Averpil, post:8, topic:45998, username:Fredrik_Averpil”]
If you’re still on VRay 2.5, you may need to increase the subdivs of moblur under your VRaycam settings.
I had a thing recently where I was looking down a passage with about 20 fountains overlapping. Render times was seriously high. When I maxed out the cam subdivs, the render times came down to normal levels.
VRay 3.0 handles the cam moblur with AA settings
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I tried every trick-in-the-book to get good renders in a timely matter, but they were not good enough. The end deliverable were to be 6000 x 3000, which were huge. I pre-calced the LC+IRR and rendered 1/2 size, but sampling in PS didn’t work out very good. I ended up at 2 am installing RebusFarm. 2 hours and $40 later they were done! With a couple clicks they were done, it was almost too easy.
Jip I have to agree here. This looks awesome Bobby!
Just in view2 those flat screens looks a bit, flat hehe. Maybe use a glass material and VRayLightMtl in a VRayBlend, unless they’re suppose to be matte.