Will be OptiX (NVIDIA GPU AI denoiser 6.5.0) work with High Quality image filter? Thanks
No, as that would require NVIDIA to retrain their AI using the different type of noise pattern given by the High Quality Filtering.
Hi Feodor,
Would you be able to send us this scene also? We would need the scene in order to figure out what is going wrong here.
Thanks,
Rowan
Hello annkos, please could you provide us some of these models with the corresponding materials or create for us some reproduction case we might investigate?
Hey Devs,
Can i please make a relatively simple request if it isnt possible already? So when creating proxies using built in script, when there is existing proxy files, it asks only to overrite - is it possible to add a function to ‘use existing’ from within that folder?
If not can this somehow be added? would be super helpful
after working with corona7 now for a while, i find it a bit odd, that you named the old/standard corona-material into CoronaLegacyMtl.
I constanlty run into errors with various scripts etc, that won’t recognise coronaphysicalMtl which might became the new standard.
would prefer also for compatibility issues, that the old material would still be named without “legacy” … as the differentiation is already done with the addition of “physical”…
also the new corona-converter is a a bit odd… as it only converts materials into the new physical-material… there seems no option converting it into the “older” legacy-material…at least not for the seleted objects i want to convert.
Just to keep everything tidy, the continuation is here:
https://forum.corona-renderer.com/ The new Corona Converter feedback thread
Well, one of the reasons we chose to rename the materials was to prevent confusion ![]()
We renamed the old material to legacy to make it explicit in the UI that this is something that shouldn’t be used in new projects and might be removed some time in the future. On the other hand the material should still be accessible from maxscript using the old CoronaMtl name. If you have some script that should work with the legacy material and doesn’t work anymore, please send us the script and we’ll take a look.
For similar reason we chose to name the new material CoronaPhysicalMtl instead of just reusing the CoronaMtl name to avoid any confusion with legacy scripts, tutorials, screenshots, etc. which would now refer to the new material which looks and behaves different.
Wow! This is a nice surprise. You had it under the sleeve, huh?
not sure if this is a wanted feature…
but everytime i install a new build, all my corona-system settings get resetted.
Would be great if individual settings like “output autosave” could be kept…
Hi,
That doesn’t sound right at all. I will take a look into it and let you know.
EDIT: I wasn’t able to reproduce this, which version of 3ds Max are you using? And how are you updating Corona, just running the installer and updating the previous version or uninstalling first?
Rowan
Not sure if you can disclose it or not, but will the new tone mapping include support for OCIO/ACES or not?
Good afternoon! Detected unstable Corona behavior during rendering. After running on the render after some time, 1-10 minutes, possibly longer, 3ds max crashes without any messages. This starts happening starting with the “corona-7-3dsmax-daily-2021-05-10.exe”. In an earlier build, this is not observed. I send you a scene “CD_2021.rar” to identify the bug.
Used 3ds max 2021
Thank you
Hello Feodor!
Thank you for reporting this to us, I have been able to reproduce it as well. We will update you on any progress.
(Report ID=CRMAX-631)
Still waiting for an answer!
“Not sure if you can disclose it or not,”
Well I think we answered that part ![]()
Cant tell if this is Max 2022 or the last few corona dalies but when I select corona bitmap the file loader doesnt open to select a bitmap. Pressing the load image button doesnt do anything either so had to just use the Max bitmap loader. Renders fine with existing corona bitmaps but they cant be changed as the loader doesnt pop up for me.
Cant tell if this is Max 2022 or the last few corona dalies but when I select corona bitmap the file loader doesnt open to select a bitmap. Pressing the load image button doesnt do anything either so had to just use the Max bitmap loader. Renders fine with existing corona bitmaps but they cant be changed as the loader doesnt pop up for me.
Hi,
This seems to work fine for me.. How are you trying to open the bitmap through the slate material editor or some other way? If possible you you provide a short screen recording of the issue and I will investigate further.
Thanks,
Rowan
Hi
When copying material in specular mode, the parameter changes the range from 1 to 3 (see attached)
Hi,
Thanks for reporting this, I can reproduce it and I will report it for our dev team to fix.
Cheers,
Rowan
(Report ID=CRMAX-644)
