Is it possible to import nparticles in the a phoenix sim.
I am have some nparticles sim that I need to convert to a mesh and I was wondering if I could convert them in voxel in a phoenix sim, to then create the mesh. Maya mesher for nparticles is pretty awful.
yes, you are right.
well, you can try with the particle texture included in phoenix. it can generate texture from particle system and if you put this texture as surface channel, you can get the particles meshed.
The particle texture for the Maya version is in V-Ray, not in Phoenix FD. However, I don’t think connecting the texture to the surface will work with the mesher (at least in Maya).