Particle Count Max Limit

Dear Phoenix - We have come across issues when trying to sim mist, splashes or foam with high amount of particles. Every time we try to push our particle count above 150 million Phoenix will crash. Is there a max limit for the particle count?

unfortunately yes, the is some old code involved in the particle management, that has legacy 32bit limitations

Still, would it be possible to send your scene over to support? The least we can do in this case is at least take care not to crash but pop a proper message until we resolve this limitation.

Thank you!

I’ve attached the scene.

201_fx_ship_water_crash_v001.zip (1.45 MB)

Thank you! Will get back to you when we have something.