V-Ray 6, hotfix 3 available for download

Hey guys,

V-Ray 6, hotfix 3 is now available for download from our website.

Build 6.00.20 (V-Ray 6, Hotfix 3) (Oct 5, 2022)

New features

V-Ray

  • V-Ray CPU IPR support for for VolumeGrids and Phoenix SImulators in 3ds Max; :o

Modified features

V-Ray

  • Installing V-Ray as a render node also installs Cosmos and Unified login;
  • Integrate the latest scatter materials randomization enhancements in Cosmos;

V-Ray GPU

  • GPU support for Affect All Channels;:o

VolumeGrid

  • Expose the hidden Grid Based motion blur in the user interface - it allows for more explosive and more fluid looking blur;
  • Sped up rendering of grid volumes with up to 25% when Fully Visible Fire or Volume Light Cache was used;
  • Sped up rendering of grid volumes with up to 10% when the RGB channel was used;
  • Simulation meshes produced by Wave Force must be able to blend seamlessly with infinite ocean;

V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter

  • Support conversion of the CoronaPhysicalMtl through the V-Ray scene converter;

VRayMtl

  • Add Soap Bubble preset to V-Ray Mtl presets;

Bug fixes

V-Ray

  • Missing Tab name in the VRayBitmap node in Max 2018;
  • VRayDisplacementMod’s MaxScript write_vrmesh command is not working;
  • VRayProxy vrmesh can not be overridden from 3ds Max in V-Ray 6;
  • Low CPU utilization with Intel Alder Lake CPUs on Windows 11;
  • Decal displacement doesn’t affect minimum geometry displacement, breaking negative decal displacement;
  • Crash with Forest with V-Ray 6 IPR;
  • V-Ray Light Lister misbehaves with DPI scaling above 100%;
  • VRayScene Animation Override Playback parameter value is not exported;

V-Ray, V-Ray GPU

  • Crash on GPU rendering Chaos Scatter when using splines as distribute-on objects;

V-Ray GPU

  • IPR GPU does not update when changing the list of affected lights in the Environment Fog settings;
  • VRaySphere flip normals not supported;
  • Sun disk from VRaySky environment map is rotated with VRayLight dome’s texture;
  • Incorrect Diffuse filter render element when All channels option is selected under Affect Channels;
  • IPR GPU does not update the render when adding new lights to Environment Fog;

VFB

  • Slow bucket refresh when using Curves or Exposure corrections;
  • VFB color corrections are not saved on all frames using vrimg and when rendering an animation;

VRayEnmesh

  • VRayEnmeshMod input fields are not working in the latest builds for 3DS Max 2018;

VRayMtl

  • VRayMtl’s Qt version needs differentiation in the Glossiness maps names;

VRaySphere

  • VRaySphere wrong size when scaled (CPU);

VRayVolumeGrid

  • Rare GPU Preview crash;
  • Crash during V-Ray Light cache generation when Fire Lights are illuminating OSL material exported to vrscene;
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