V-Ray 6, update2 hotfix 1 - now available (6.2.1)

V-Ray 6, update 2 hotfix 1 (6.2.1) is now available for download from our website.​

Build 6.20.06 (April 02, 2024)

New Features

V-Ray

  • Support for 3ds Max 2025
  • USD support in Chaos Cloud
  • USD - support for MaxUSD 0.7.0

V-Ray GPU

Modified Features

V-Ray, VFB

  • Add ability to save Cryptomatte channels separately from the raw image file

V-Ray

  • V-Ray toolbar’s create mesh light button should be disabled for incompatible selections
  • Support for texture filtering for MaterialX files which use UVWGenExplicit
  • Improve deletion of selected objects in VRayLister
  • Add Directional strength for V-Ray Lights in V-Ray Lister

Bug Fixes

V-Ray

  • Specific frames rendering black in V-Ray Standalone
  • Crash with Convert bitmap to tiled exr/tx and specific file
  • Wrong result with VRayTriplanarTex rendering in Standalone
  • Rendering discrepancy between 3ds Max and V-Ray Standalone with very distant and small disc lights
  • IPR crash when moving lights in scenes with PhysicalMaterial and emission texture
  • Failing redirection of missing Cosmos assets for very old scenes
  • Rename the “Autoswitch to effectsResult” label to “Auto-show post effects”
  • Crash when linking or unlinking VRayTriplanarTex to VRayBitmap used in ForestPro Material tint while V-Ray IPR is running
  • Crash on scene reset, when there are 2 or more lights or cameras with an open V-Ray Lister
  • 3ds Max crashes on opening ME if we have Phoenix installed on top of V-Ray
  • Multiple “V-Ray viewport IPR” items occur in the quad menu
  • Standalone renders consistent lighting elements incorrectly when having matte object in the scene
  • RawBitmapBuffer containing .hdr pixels data is not extracted to .tx on Enscape .vrscene import
  • Slow import of specific Enscape vrscene with more than 240000 nodes
  • Crash with V-Ray CPU IPR when going from Perspective to a VRayPhysicalCamera with Motion blur enabled and a VRayDenoiser Render Element
  • Animated V-Ray IES light settings are not exported and rendered with V-Ray Standalone
  • Warnings for invalid material evaluation with specific scene
  • Incorrect shading of backfacing geometry when there is Phoenix Simulator, V-Ray Volume Grid or Environment Fog in the scene

V-Ray Bitmap to VRayBitmap converter

  • VRay Bitmap to V-Ray Bitmap converter do not always replace Bitmaps (UI)

VFB

  • V-Ray Standalone Qt6 with autoClose=1 never closes

VRayIES

  • VRayLighting and VRayRawLighting are not always rendered when using VRayIES lights

VRayInstancer

  • Crash in 3ds Max when rendering Scatter with a hierarchical model which has dummy object in the hierarchy

VRayMtl

  • VRayMtl’s Fog depth parameter stays greyed out when Thin-Walled is active and we switch from SSS to None

VRayPhysicalCamera

  • VRayLister: White balance gets unexpectedly switched when changing Temperature value for several selected VRayCameras

VRayVolumeGrid

  • Out of memory Error during building mesh with Phoenix liquid when rendering a scene with V-Ray Standalone on Linux

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