Originally posted by simmsimaging
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VRayScatter only works with one base VRay Proxy. GroundWiz works with any (combination of) object (even RPC's, MR proxies, and other) you throw at it. There are however limitations to the number of objects and that is where VRayScatter is faster and better. GroundWiz has better tools for placing, replacing, spraying, color/texture variation, etc. You can detach and attach instances outside or inside the GroundWiz container which makes it possible to put larger numbers to a VRay Proxy to go around the maximum number of possible instances. To prevent memory issues make sure you don't have a few unique too large proxies (1+ million polygons) that can be seen in a scene when using Light Cache. This will make it neccessary to use dynamic memory which could take a really long time to render.
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