Cool!
So photoreal on the vray side means implementing two things perhaps - better glow / glare / bloom and then some photographic tone curves. The hard part of it is going to be getting the artists making the scenes to make photorealistic scenes in terms of their lighting, materials and camera settings - tone curves and glow on a render that's using unrealistic ingredients will only give you a slightly different looking unrealistic render, it's not going to be the part of the process that makes the biggest difference.
The twitch stream thing is a great idea though!
So photoreal on the vray side means implementing two things perhaps - better glow / glare / bloom and then some photographic tone curves. The hard part of it is going to be getting the artists making the scenes to make photorealistic scenes in terms of their lighting, materials and camera settings - tone curves and glow on a render that's using unrealistic ingredients will only give you a slightly different looking unrealistic render, it's not going to be the part of the process that makes the biggest difference.
The twitch stream thing is a great idea though!
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