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  • Ship in Ocean

    Rather impressed with Ivaylo Katev's Ship in Ocean simulation. Am I correct in understanding that achieving similar results cannot be done with the current public Phoenix FD demo v2.10.10?

    Regards,

  • #2
    yes, this is made by nightly build. if you try to simulate it with the official 2.11 the splash/foam will have worse behavior.
    if you need similar simulation, you can ask for nightly build access, the ship scene is included in the samples.
    ______________________________________________
    VRScans developer

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    • #3
      Ivaylo, would it be possible for you to post the settings you used for your "ship in ocean" simulation (screenhots or whatever)? I know the scene is included in the PhoenixFD for Max, but for us Maya users it's not really useful
      www.mirage-cg.com

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      • #4
        of course
        the scene scale is 20 cm
        there are a box placed between the propelers, it is made to be a source directed backward, to produce the effect of the water pushed by the propelers.
        the ship speed is 50 km/h
        Attached Files
        ______________________________________________
        VRScans developer

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        • #5
          arghhh, I don't have permission to see attachments could you send by mail.... pleeeeese
          I have to buy PhoenixFD, LOL !
          www.mirage-cg.com

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          • #6
            Originally posted by waaazoo View Post
            arghhh, I don't have permission to see attachments could you send by mail.... pleeeeese
            I have to buy PhoenixFD, LOL !
            Email our support guys to support@chaosgroup.com - they will sort this out.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #7
              great, I have access now ! Thanks a lot
              www.mirage-cg.com

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              • #8
                Ivaylo, Have you ever tried to move your ship in ocean scene to maya ?
                www.mirage-cg.com

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                • #9
                  well, we have to do this, because this is one of the samples.
                  ______________________________________________
                  VRScans developer

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                  • #10
                    Symmetric conservation mode...
                    Havent try that ever with waters.

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                    • #11
                      don't use symmetric + FT
                      ______________________________________________
                      VRScans developer

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                      • #12
                        OK, but it apparently have some benefits to smooth one?

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                        • #13
                          yes, the symmetry is important
                          ______________________________________________
                          VRScans developer

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                          • #14
                            what is the difference between symmetric and smooth, because I was wondering also what I should use ? I know you used symmetric in your boat example...
                            www.mirage-cg.com

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                            • #15
                              I think these things should be point out more efficiently, cause now users just dont know when and why to change any default parameters and features.
                              I mean there could be many different small examples with gif sequence to explain in documentation what each features do and why. I hope you get my point.

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