I wouldn't use VRay if cloning didn't work.
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VRAY is the buggiest software i have EVER used!
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save you scene....select all the objects that are instanced and convert them to ePolys and render....if you need to go back and change things before you collapsed everything just load the saved scene.
but turns out with all this extra screwing around and tryin to make it work...it would have been better to use maxs anyways
remember we are all here to help each other...next time try not to be such a raging dickhead.
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hey asango! try working for like 30 hours straight, on something..and everything looks fine...you dont get one error while working on it and test rendering...then you go to render the animation and get nothing but errors and dropouts...it doesnt make any sense...then i re-render the same frame after a crash and guess what it works fine...things i can not explain tend to get to me...i can usually solve most problems i run into..this i cannot...cause i cannot even tell where and when this error is occuring and its not consistant...i know now it probably can be traced back to instances...sorry for being an ass but this was really pissing me off...espeically when i invested all this time and it looks great but wont render~! and especially when you have a deadline! and i have used vray before with no problems...so off to try everything i can before switching back to scanline crapola!
Anywho! lata!Jesse Van Dubberke
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My second guess would be two things, one your machine is overheating and causing errors, AMD by any chance? and second Memory is clogging up. A large % of my crashes are due to runnung out of memory. I would try using Backburner to render it even if just on one machine. That way if it fails it will try again.
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Won't always just freeze, we had a dual xeon here that was running at about 60% of what it should of, turned out the heatsink on one of the CPUs was not properly seated, we fixed that and it was back to 100%. Heat can cause all kinds of problems, here's an thread where it was discussed http://www.chaoticdimension.com/foru...highlight=heat
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np jesse. we all know how it is, b/c we've all been there.
this is a great resouce, problably the best software specific resource i have ever found on the net. just look at all the possible fixes pple have already recommended and you just only posted this morning, even with a...well...abrupt entry
everyone here is extremely professional and helpful and that is all we ask for in return.
i hope your able to solve your problem and good luck with your deadline.
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Jesse,
http://www.3dluvr.com/content/article/7/11
I have an AthlonXP 1900+ with a Thermalright SLK-800 copper heatsink. My idle temps run around 49-51C. Before the copper heatsink I had the retail AMD heatsink with that nasty thermal tape and my idle temps were in the high 60's (high 70's when rendering in MAX and Lightscape which would crash my computer). Temperature plays a very large role in stability. Invest in a good heatsink and thermal compund / grease. I use Artic Silver III thermal grease which is the best I think.
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Glad everything is "cool", so to speak
When I first started in the biz I would often get flu like symptons after battleling a deadline, stress is a major downside of our little proffesion, especcialy when things are going wrong. I understand how you were feeling this morning, glad we could help.
Eric
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Originally posted by Jesseyes i am using amd...i was thinking of that too..heat or memory..i increased my virtual memory and i am getting more ram soon...
heat would do that! ? wouldnt it just freeze?Torgeir Holm | www.netronfilm.com
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Originally posted by vance3dWhile we're on the subject of heat, What would you amd users say is a normal operating temperature at idle and under render?
Vance Miller
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Before I got the new fans my CPUs were at 65 while idling.
After getting some serious air flow in the case they now idle in the mid to high forties, depending on how hot the day is. Rendering is between 55 and 60 somewhere.Torgeir Holm | www.netronfilm.com
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