boh, I think I have tried in the past with HDR and did not help for me. But I can give it another try in one of my next scenes and see how it goes. Same principle though and the convenience of putting a plane light is being able to give the same K value the camera has and thus achieve my white balance with no messing around with color tweaks.
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Originally posted by padre.ayuso View Postit improves the quality but not the effect I'm going for.
As for adding portals to the windows, I had heard that they add a lot of additional time and are no longer needed for HDRI.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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Originally posted by Streetwise View PostAs for adding portals to the windows, I had heard that they add a lot of additional time and are no longer needed for HDRI.
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yes i have heard too that when usign HDRI its not advisable to use light portals anymore...which is weir cos i alwas thought theyre used to concentrate the GI samples in the opening.
Are the portals obsolete then with the new sampling method?Martin
http://www.pixelbox.cz
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I ought to have asked for elucidations instead of assuming, here.
Where is the HDRI placed? Envitonment, env. override, domelight?Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Domelight for me.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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Originally posted by ^Lele^ View PostI ought to have asked for elucidations instead of assuming, here.
Where is the HDRI placed? Envitonment, env. override, domelight?
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As discussed in other threads, Domelight + HDRI generates a noise more noticable than the other effects.
Only solution for me is either
- Switch to Local subdiv (not really advisable since Vray 3) and increase HDRI dome subdivs to 200/300
- Increase MSR to higher values if you stay in "automatic" subdiv mode (a lot if you work with high AA noise thresold like me)
A forced multiplier in the domelight (like in the VRay light properties), while keeping the benefit of the automatic mode would be really nice in the next upgrade.
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Originally posted by Lupaz View Postwhat's msr again?
min sample rate?David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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Originally posted by Pixelab View PostA forced multiplier in the domelight (like in the VRay light properties), while keeping the benefit of the automatic mode would be really nice in the next upgrade.
Best regards,
VladoI only act like I know everything, Rogers.
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light properties sounds great Vlado indeed.
would anyone clear the haze around the light portals please? when and whn not to use them with the new sampling.
Or is this something that we can expect to be changed in near future?
It kind of funny that with every bigger update we always have these threads about how to tackle noise...for someone who is not a frequent forum reader this might be a topic to miss.
Can we make such important talks sticky or somewhat more visible???Martin
http://www.pixelbox.cz
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Originally posted by PIXELBOX_SRO View Postlight properties sounds great Vlado indeed.
would anyone clear the haze around the light portals please? when and whn not to use them with the new sampling.
Or is this something that we can expect to be changed in near future?
It kind of funny that with every bigger update we always have these threads about how to tackle noise...for someone who is not a frequent forum reader this might be a topic to miss.
Can we make such important talks sticky or somewhat more visible???
In that case, as John well pointed out, there is no benefit whatsoever from a light portal, which served/serves the same function the domelight has for general background bitmaps (ie. it will tell vray to walk through the light portal and see what is behind it. That's important, please sample it.)
Using a dome to light an interior from a small aperture is a waste, again as pointed out by John, as the small aperture will anyways let in a beam of the color and intensity behind it, no particular character to the lighting can come from tiny windows when sampling a huge spherical BG, so one's better off with a normal arealight behind the window simulating the environment.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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