Originally posted by vlado
View Post
Announcement
Collapse
No announcement yet.
Bump mapping makes objects look faceted
Collapse
X
-
-
Originally posted by jp3d81 View PostI canĀ“t use normalmaps with displacement in subdivision mode.
Best regards,
VladoI only act like I know everything, Rogers.
Comment
-
Sorry for digging out this old thread but I'm still getting sharp shadows on subdivided objects when I use bump maps. Any way to avoid this? It looks a bit ugly and I really can't not use bump otherwise the grass looks too "flat". Please check the images below:
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
Comment
-
Same. What if you use a normal map, does it happen then too?
Comment
-
Originally posted by Vizioen View PostSame. What if you use a normal map, does it happen then too?Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
Comment
-
Originally posted by davision View PostI don't know if this is the same problem I've had in the past or not -- but try putting a Turn to Poly modifier on the object and see if it still creates the sharp shadows....Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
Comment
Comment