Vlado, did u happen to look the "Random by strand index" option of the VRayHairInfoTex that was flickering in RT gpu? Is it fixed on 3.5? thanks
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What about online licensing? Not working for me.AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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Originally posted by Jiri.Matys View PostWhat about online licensing? Not working for me.
Best regards,
VladoI only act like I know everything, Rogers.
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Probabilistic Lights vs Full Lights Ev vs Adaptive Lights
481 Lights
With just a quick glance it is obvious Adaptive Lights is cleaner by far in comparison with the Probabilistic Lights and also considerably faster.
I did not render full light with vray 3.5 because in testing it was really close to 3.40.03 so I canceled it in middle of the render. In addition, with this much light source, full lights are not in the same league with Probabilistic Lights and Adaptive Lights obviously.
FULL RES
Last edited by mohammadreza_mohseni; 23-11-2016, 02:26 AM.
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3.5 beta feels pretty awesome. Can't wait to use the actual release in production
Haven't tried it yet but will adaptive lights also work with portals? I mean, since portals are basically vrayLights I assume it will also speedup those. Would help me a lot with complicated scenes.
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Originally posted by mohammadreza_mohseni View PostWith just a quick glance it is obvious Adaptive Lights is cleaner by far in comparison with the Probabilistic Lights and also considerably faster.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by Sbrusse View PostHey,
Might be a silly question, but how can I enable the resume rendering with the progressive image sampler?
Thanks
You have to activate V-Ray raw image file output in the frame buffer tab and check "Resumable rendering" below.
It will save the "resumable file" and then it will restart from where it was when pressing render again.
edit : or any output... Not only vrimg. Creating an output will make vray create an #outputname#.vrprog fileLast edited by chris-x//; 23-11-2016, 05:04 AM.
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Tried both IPR and GPU rendering, IPR looks pretty solid already with light-medium scenes, haven't tried with heavy scenes yet.
GPU updates are also very impressive, rendering Grant's new shader scene it matches 98% cpu vs gpu!
Only thing i noticed is that it doesn't support the new glossy fresnel yet, are you guys planning in implementing it on beta 2?
Also how does one enable the set focus distance in RT? I have a vraycam, i right click on the vfb window » click set focus distance » click on some part of the image and nothing changes. I tried enabling "specify focus" on the cam but still the same result.
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