Announcement

Collapse
No announcement yet.

vray 3.5

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Thanks Vlado. So it works with ur cpu speed, RT gpu should still be faster right? And ipr can be used with distributed rendering? thanks for the response
    www.yellimages.com

    Comment


    • #17
      vlado.. did you try it on interior yet?
      its work or need to wait long time to see a frame?

      how i can test it now?

      Comment


      • #18
        Originally posted by vlado View Post
        Yes, this will work in the final; it's almost done anyways.

        Best regards,
        Vlado
        denoiser or glare and bloom without post processing ? tnx

        Comment


        • #19
          Originally posted by alex.nozadze View Post
          denoiser or glare and bloom without post processing ? tnx
          The denoiser works fine even now (you can adjust the recalculation frequency).

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #20
            Really excited about the VR viewing.

            Comment


            • #21
              The IPR feels a bit like the CPU strikes back!

              While we await the ever promising GPU rendering it would be great if it could be at least complementary to an IPR workflow? Things like material preview or bloom/glare perhaps?

              Comment


              • #22
                Can someone explain more about Adaptive Lights ?

                Thanks.
                Jez

                ------------------------------------
                3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
                Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

                Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
                ---- Updated 06/09/23 -------

                Comment


                • #23
                  Originally posted by vlado View Post
                  The denoiser works fine even now (you can adjust the recalculation frequency).

                  Best regards,
                  Vlado
                  ok, I don't know how to use denoiser with glare and bloom (have to find it out)
                  but anyway will you make glare and bloom without post processing ? like fstorm ?
                  thank you ,

                  Comment


                  • #24
                    Originally posted by alex.nozadze View Post
                    ok, I don't know how to use denoiser with glare and bloom (have to find it out)
                    but anyway will you make glare and bloom without post processing ? like fstorm ?
                    thank you ,
                    do you mean bloom and glare during the render time? i dont think vray 3.5 have this yet

                    Comment


                    • #25
                      Originally posted by JezUK View Post
                      Can someone explain more about Adaptive Lights ?

                      Thanks.
                      https://labs.chaosgroup.com/index.ph...aptive-lights/
                      www.yellimages.com

                      Comment


                      • #26
                        Originally posted by oren View Post
                        do you mean bloom and glare during the render time? i dont think vray 3.5 have this yet
                        I know it, that why I'm asking for it )

                        Comment


                        • #27
                          hope vray developer finally bring us the bloom and glare in render time in vray 4

                          Comment


                          • #28
                            Originally posted by vlado View Post
                            It gives you the exact same result as the production renderer. With RT, there might be some differences - f.e. procedural textures like Noise come out different. Also, IPR supports 3rd party texture maps like the Siger textures whereas V-Ray RT does not.

                            Best regards,
                            Vlado
                            Cool... Is IPR CPU only? or can it work with GPU?
                            "I have not failed. I've just found 10,000 ways that won't work."
                            Thomas A. Edison

                            Comment


                            • #29
                              Originally posted by eyepiz View Post
                              Cool... Is IPR CPU only? or can it work with GPU?
                              CPU only, obviously.

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

                              Comment


                              • #30
                                Vlado is the public beta still set for this week?
                                Cheers,
                                Oliver

                                https://www.artstation.com/mokiki

                                Comment

                                Working...
                                X