Thanks Vlado. So it works with ur cpu speed, RT gpu should still be faster right? And ipr can be used with distributed rendering? thanks for the response
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Can someone explain more about Adaptive Lights ?
Thanks.Jez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
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---- Updated 06/09/23 -------
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Originally posted by vlado View PostThe denoiser works fine even now (you can adjust the recalculation frequency).
Best regards,
Vlado
but anyway will you make glare and bloom without post processing ? like fstorm ?
thank you ,
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Originally posted by alex.nozadze View Postok, I don't know how to use denoiser with glare and bloom (have to find it out)
but anyway will you make glare and bloom without post processing ? like fstorm ?
thank you ,
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Originally posted by JezUK View PostCan someone explain more about Adaptive Lights ?
Thanks.
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Originally posted by vlado View PostIt gives you the exact same result as the production renderer. With RT, there might be some differences - f.e. procedural textures like Noise come out different. Also, IPR supports 3rd party texture maps like the Siger textures whereas V-Ray RT does not.
Best regards,
Vlado"I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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Vlado is the public beta still set for this week?
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