Texture node for instancing randomized textures. MultiSubtex is not working in every situation. And some UVW randomizations through objects/elements will be cool too.
Announcement
Collapse
No announcement yet.
New feature ideas
Collapse
This is a sticky topic.
X
X
-
Last edited by Jiri.Matys; 13-01-2019, 06:04 AM.AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
---------------------------
2D | 3D | web | video
jiri.matys@gmail.com
---------------------------
https://gumroad.com/jirimatys
https://www.artstation.com/jiri_matys
https://www.youtube.com/channel/UCAv...Rq9X_wxwPX-0tg
https://www.instagram.com/jiri.matys_cgi/
https://www.behance.net/Jiri_Matys
https://cz.linkedin.com/in/jiří-matys-195a41a0
- Likes 6
-
this might be OT, but Chaosgroups own dedicated VRAY RENDER MANAGER woudl be great. We get so many bullshit lately from Backburner its crazy. Tried Deadline and get the some unhandled exceptions from vray versus Deadline too (so i ve been told on the Deadline forum its between max-vray-deadline and theyre trying to see whats causing it). Would be happy even if this was payed one. In the meantime, i am waiting for the Brick guys to come up with their own render managerMartin
http://www.pixelbox.cz
- Likes 7
Comment
-
Originally posted by M.Max View PostFeature :
A Lightmixer like in Corona and Maxwell with the ability to "transfer" the changes to the scene for the final rendering.
- Likes 3
Comment
-
VRayMultiSubTex to have randomize "per mesh" / "element"
With random hue/gamma. ... Basicly what corona have here
-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
- Likes 18
Comment
-
Is it possible to make VrayStereoscopic enable/disable toggle work with 3dsmax State Sets. It is very useful when you have a scene with and without VR renders and would like to automate some procedures
.
Maybe it is even better to incorporate VR/360/cube 6x1 into VrayPhysical camera? So the settings change for each camera on your scene.
Anyone into 3dsmax State Sets like me???
Comment
-
Originally posted by M.Max View PostVRayMultiSubTex to have randomize "per mesh" / "element"
With random hue/gamma. ... Basicly what corona have hereAMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
---------------------------
2D | 3D | web | video
jiri.matys@gmail.com
---------------------------
https://gumroad.com/jirimatys
https://www.artstation.com/jiri_matys
https://www.youtube.com/channel/UCAv...Rq9X_wxwPX-0tg
https://www.instagram.com/jiri.matys_cgi/
https://www.behance.net/Jiri_Matys
https://cz.linkedin.com/in/jiří-matys-195a41a0
- Likes 1
Comment
-
Originally posted by Rick Eloy View PostNice initiative! Here's my 2 cents:
- How about a geometry-based displacement system such as VRayPattern? FStorm has something in the likes with its FstormGeoPattern.
- Likes 1
Comment
-
Lack of Bercontile support is preventing us from switching to VRay GPU. We use Bercontile on every single project now
Alternatively, a ChaosGroupTile texture that works both in CPU and GPU with options for various brick layouts and random texture assignment/rotation (that can easily be baked for game engines) - Yes this will only take Vlado and Team half an afternoon to code
Kind Regards,
Morne
- Likes 11
Comment
Comment