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  • #46
    Texture node for instancing randomized textures. MultiSubtex is not working in every situation. And some UVW randomizations through objects/elements will be cool too.
    Last edited by Jiri.Matys; 13-01-2019, 06:04 AM.
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    • #47
      A renderspline material where you would set up thinkness/shape in a material, and not as a 3dsmax modifier (or maybe a vraymodrenderspline but on steroids?)
      Last edited by muoto; 10-01-2019, 05:25 AM.

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      • #48
        this might be OT, but Chaosgroups own dedicated VRAY RENDER MANAGER woudl be great. We get so many bullshit lately from Backburner its crazy. Tried Deadline and get the some unhandled exceptions from vray versus Deadline too (so i ve been told on the Deadline forum its between max-vray-deadline and theyre trying to see whats causing it). Would be happy even if this was payed one. In the meantime, i am waiting for the Brick guys to come up with their own render manager
        Martin
        http://www.pixelbox.cz

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        • #49
          Per object in object preferences "use irradiance map" would be nice for animations.

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          • #50
            Material override settings similar to Corona Allowing the "Preserve..." functions. I would also add Preserve Bump to their current list.

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            • #51
              UVW randomization node for material maps.

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              • #52
                V-Ray Swarm compatibility or similar solution for Max.

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                • #53
                  Originally posted by M.Max View Post
                  Feature :
                  A Lightmixer like in Corona and Maxwell with the ability to "transfer" the changes to the scene for the final rendering.

                  I thinking the ability to PUSH the changes back to the scene is a very important feature to enhance the light mixer.

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                  • #54
                    VRayMultiSubTex to have randomize "per mesh" / "element"
                    ​​​​​With random hue/gamma. ... Basicly what corona have here
                    -------------------------------------------------------------
                    Simply, I love to put pixels together! Sounds easy right : ))
                    Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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                    • #55
                      Is it possible to make VrayStereoscopic enable/disable toggle work with 3dsmax State Sets. It is very useful when you have a scene with and without VR renders and would like to automate some procedures
                      .
                      Maybe it is even better to incorporate VR/360/cube 6x1 into VrayPhysical camera? So the settings change for each camera on your scene.

                      Anyone into 3dsmax State Sets like me???

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                      • #56
                        Originally posted by M.Max View Post
                        VRayMultiSubTex to have randomize "per mesh" / "element"
                        ​​​​​With random hue/gamma. ... Basicly what corona have here
                        +10 for that
                        AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
                        ---------------------------
                        2D | 3D | web | video
                        jiri.matys@gmail.com
                        ---------------------------
                        https://gumroad.com/jirimatys
                        https://www.artstation.com/jiri_matys
                        https://www.youtube.com/channel/UCAv...Rq9X_wxwPX-0tg
                        https://www.instagram.com/jiri.matys_cgi/
                        https://www.behance.net/Jiri_Matys
                        https://cz.linkedin.com/in/jiří-matys-195a41a0

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                        • #57
                          Fast Clouds system in vraysky ?

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                          • #58
                            Originally posted by Rick Eloy View Post
                            Nice initiative! Here's my 2 cents:
                            - How about a geometry-based displacement system such as VRayPattern? FStorm has something in the likes with its FstormGeoPattern.
                            This would be real game changer. This is strange that such amazing feature is still not implemented... Only Karba (creator of VrayPattern and FstormGeoPattern) can do that?

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                            • #59
                              Integrate vraydispmod directly in the material editor

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                              • #60
                                Lack of Bercontile support is preventing us from switching to VRay GPU. We use Bercontile on every single project now

                                Alternatively, a ChaosGroupTile texture that works both in CPU and GPU with options for various brick layouts and random texture assignment/rotation (that can easily be baked for game engines) - Yes this will only take Vlado and Team half an afternoon to code

                                Kind Regards,
                                Morne

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