Chromatic aberration effect in VFB with a bias slider, to reduce the effect in the center.
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Can we have global overrides for VRayMultiSubTex to control the sub VRayBitmaps?
Along with the previouslly requested batch load for VRayMultiSubTex, this would be handy to control all VRayBitmap properties at the parent level, rather than having to manage each submap individually...
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Last edited by ^Lele^; 04-11-2021, 12:49 PM.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
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The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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BerconTile support for VRayMultiSubTex so the textures are mapped onto tiles the same way MultiTexture can do.
MultiTexture was a game changer when it first appeared and we relied on it heavily, so we have tons of old scenes & assets that use it.
But it currently doesn't have the option to load textures as VRayBitmaps and control color space, RGB primaries etc.
MultiTexture also breaks when you run the "V-Ray Bitmap to VRayBitmap converter", so it's proving problematic as we transition to ACES.
If you can do this, perhaps you could also add the option to convert MultiTexture to VRayMultiSubTex in the "V-Ray Bitmap to VRayBitmap converter"
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Originally posted by TubeSmokeGuy View PostOption in VRayLightMtl to render objects / faces with "Receive Shadows, Cast Shadows, Generetae GI, Receive GI" options disabled.
Or is what you look for different?
EDIT: ah, shadows too.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
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Originally posted by ^Lele^ View PostCan you not use the Wrapper material?
Or is what you look for different?
EDIT: ah, shadows too.
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I think it would be preferable to add cast/receive shadows options to VRayMtlWrapper so these options can be used across all materials.
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Yeah, i was thinking along the lines of Olly, myself.
But i have no idea if it's doable either way.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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