Chaos Corona 16 for 3ds Max - Previews (Daily Builds) Changelog

Please check this article covering the risks of using previews: Previews (Daily Builds) FAQ
If you are familiar with the previews (daily builds) and know how to use them, download the newest one from your MyChaos page or from Google Drive.

Major User-Facing Improvements

  • Added AI assistant (beta):
    It can provide help on product usage, suggestions on improving the rendering, mood-match based on an image and scatter stuff.
  • Added initial implementation of Chaos notifications. See here for documentation on how to manage the settings for the notifications: Notifications Management
  • Added ParallaxTex (layered, depth varying textures).

User-Facing Improvements

  • Significantly improved atmospheric shader (volume effect) in CoronaSky. Many bugfixes included.
  • Added Performance and System sections to VFB settings dialog.
  • Added optimization to tyFlow using VoxelGrid.
  • Added support of SPZ format for Gaussian splats.
  • Added option to preserve translucency in material override.
  • Sped up material preview rendering/updates by changing the license type. User with only one interface license will be able to render material previews with already obtained interface license.
  • Added option to scale Bloom and Glare alpha intensity in order to match Beauty B&G intensity.
  • Added Collaboration, AI Enhancer and Veras into CIE.
  • Added Vantage support for more MultiMap randomization modes.
  • Added light analysis render element.
  • Parameters in Camera’s Tone mapping, Post-processing, Projection & VR, Distortion, Environment and Clipping and Overrides are not copied from the existing to a newly created instance anymore.
  • Added rendering of 3ds Max native Gaussian splat objects.

Bugfixes

  • Fixed widget scaling in all standalone applications when they are opened on secondary monitor that has different scale than the primary one.
  • Fixed potential crash when switching renderers when VRay is also installed.
  • Fixed splotches on thin translucent objects (like curtains) when seen in reflections.
  • Fixed rendering of AI Enhancer render element with DR.
  • Saving all render elements now stops after encountering the first error (to avoid flooding user with errors).
  • Fixed random crash occurring when opening the Veras/Collaboration dialog. Now the Veras/Collaboration dialog’s content does not have to be reloaded when closing and opening the dialog again.
  • Fixed Image Editor file associations (CXR, CEXR) not working.
  • Fixed CoronaImageCmd mixing different images together when processing multiple images.
  • Fixed Bitmap load dialog not opening in Max QuietMode.
  • Fixed refractive roughness mismatch between Corona and Vantage.
  • Fixed setting of Vignette value in Vantage live link. Now it is taken from Corona’s tone mapping settings.
  • Fixed issue where some scenes would crash with corrupted physical materials.
  • Fixed issue where OIDN would denoise render elements less than beauty.
  • Fixed worse performance with physical camera and clipping.
  • Fixed issue where Corona was saving render elements even though Deadline forbade it.
  • Fixed issue where Corona didn’t update maps during animation when rendering with deadline.
  • Fixed issue where render elements were sometimes not saved when rendering through backburner.
  • Fixed keyboard input not working properly when switching between spinboxes while Vantage live link is on.
  • Fixed fireflies from environment with half-open SlicerMtl.
  • Cosmos - loading of HDRI now respects the Scene Environment source.
  • Fixed issue where NaNs in roughness/anisotropy textures would crash physical material.
  • Color management color swatch setting is now properly applied to ColorTex result preview.
  • Fixed adaptivity to be deterministic with the same noise every render (regardless of number of cores used).

Scatter

User-Facing Improvements

  • Added edge-trimming direction override: users can now specify X, Y, or Z axis instead of surface normal for edge-trimming.
  • Preset distribution patterns now automatically link a bitmap to the density map slot, enabling bitmap-driven scattering and editing for presets.
  • Added bulk enable/disable actions to Areas lists (also in the right-click menu).
  • Improved UI sync of the Scatter distribution map preview on preset/parameter changes and on referenced map renames.

Bugfixes

  • Labels are now colored when instance count is clamped in viewport or during generation.
  • Cluster offset is now in scene units.
  • Improved spinner behavior to capture uncommitted edit-box values on selection change (input is registered without pressing Enter while clicking away).
  • Disabled UI controls when a deleted object is present in the selection.
  • Object list now correctly fills the available width.
  • Fixed incorrect translation of instances above specific values.