Hi, we have a problem with corona when using light sources (real lights or self illumination)
If you have a global volume material or a volume effect on the scene the opacity maps will have a halo effect visible on the diffuse channel and very visible on the alpha (i have tested cliping the maps in all ways) I have a small scene attached to see the problem.
Hi, just tried the solution but what its doing is increasing the volumetric effect to the point nothing is visible and the “bug” is more pronounced, if i lower it the halo disappears but the volumetric effect too.