If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
I think the warmer light from #98 and #101 adds to the realism as opposed to the cold light in your last image. It is something about knowing that she isn't real that makes her look more dead in cold light I think.
Cheers,
-dave
â– ASUS ROG STRIX X399-E - 1950X â– ASUS ROG STRIX X399-E - 2990WX â– ASUS PRIME X399 - 2990WX â– GIGABYTE AORUS X399 - 2990WX â– ASUS Maximus Extreme XI with i9-9900k â–
Here's an update, without the facial hairs for now..
Vlado : I have a bug with the hairs ( since I changed their shape, made them less hight and wide.. now they render noisier and look's like they have no scattering to them.. I don't know what's happening :S ) any idea ? EDIT : hey was my fault.. apparently the main hairs were rendering using the hairfarm render... I don't know how it got check but I removed it and it's fine now
Love the new lighting, finally you ditched the frontal key.
I didn't read the entire thread, are you using fastsss2 or vrayskin? are you scattering gi or not?
Btw your dedication and patience to details is impressive, congratulation.
Thank's man
It's sss2, no scattering GI ( too slow.. but maybe for the final render I'll use it..) that render the skin was in raytrace mode. but all the other in prepass.
Vlado : I have a bug with the hairs ( since I changed their shape, made them less hight and wide.. now they render noisier and look's like they have no scattering to them.. I don't know what's happening :S ) any idea ? EDIT : hey was my fault.. apparently the main hairs were rendering using the hairfarm render... I don't know how it got check but I removed it and it's fine now
Ugh, that got me worried for a second... Glad that it's working now
Thank's man
It's sss2, no scattering GI ( too slow.. but maybe for the final render I'll use it..) that render the skin was in raytrace mode. but all the other in prepass.
Thanks for the answers man, really helpful as always.
I had to use prepass lately because no matter what i always ended up with a bad connection between eyes/head/lagrimal with raytrace, but i found what i think is a bug with vrayskin/prepass/scatterGi. Glad you are not having this kind of issues
Keep up the amazing work, can't wait to see this finished.
One of the areas that is kinda bothering me is the eye. In particular the corners of the eye look cg. Here is what I was thinking in terms of detail need some eye wet as well as sss, looks too dark non sss like at the moment:
Comment