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Scene Gone Crazy

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  • #46
    Hide all Proxies (or delete them)
    Hide Forest Pro objects (or delete them)
    Ctrl +A
    Convert all to Mesh
    then Convert all to Poly
    then Reset XForm to everything
    Collapse to Poly
    What do you get?
    Kind Regards,
    Morne

    Comment


    • #47
      I merged one-by-one and it happens when I merge things called 'mesh'. In the 'mesh' is Evermotion things, and things from the original SU model. So, it's Evermotion or SU, however the other project didn't start in SU. So, it seems to me it is Evermotion. Now, Evermotion used to cause my VFB to freak, which was fixed in V-Ray 3, or that was my understanding.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #48
        Even stranger, the Evermotion stuff isn't even a 'mesh' element. However, when I merge the 'mesh' stuff, the evermotion stuff is still there in shaded mode.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

        Comment


        • #49
          This is starting to sound very confusing. Attach all objects to one poly with quickattach, and merge that?
          Last edited by Vizioen; 13-03-2015, 11:42 AM.
          A.

          ---------------------
          www.digitaltwins.be

          Comment


          • #50
            Merged everything but the Evermotion and its still broken. I am trying to merge everything but the SU stuff; I'll report back.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090
            • ​Windows 11 Pro

            Comment


            • #51
              Everything but SU... still broken
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090
              • ​Windows 11 Pro

              Comment


              • #52
                Bobby-I took a quick look at the scene and noticed even after deleting everything (via Ctrl A) you still have a few particle flows in the particle view as well as a lot of old animation layers (visible in a dope sheet) sticking around. Even after I cleared all of those out I still had the phantom geometry however so I'm not sure they are the problem. Even after deleting that the file size is still around 4 mb so there's still something hanging around. Wish I could be more help.
                www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

                Comment


                • #53
                  Everything but SU or Evermotion and still broken.
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090
                  • ​Windows 11 Pro

                  Comment


                  • #54
                    Thanks for looking. I did notice the particle flows and I deleted all the keys, but like you, the problem still exists.

                    Originally posted by dlparisi View Post
                    Bobby-I took a quick look at the scene and noticed even after deleting everything (via Ctrl A) you still have a few particle flows in the particle view as well as a lot of old animation layers (visible in a dope sheet) sticking around. Even after I cleared all of those out I still had the phantom geometry however so I'm not sure they are the problem. Even after deleting that the file size is still around 4 mb so there's still something hanging around. Wish I could be more help.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090
                    • ​Windows 11 Pro

                    Comment


                    • #55
                      How do you delete things in the 'dope sheet'? I was using a script to delete all animation keys, but obviously it's not deleting them all, or something.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090
                      • ​Windows 11 Pro

                      Comment


                      • #56
                        I used this:

                        Code:
                        macroScript Cleanup category:"3dwannab" buttontext:"Cleanup" tooltip:"Clean Motion Clips + Layer Controls resulting in smaller file sizes"
                        (
                        if querybox "Clean Motion Clips + Layer Controls by 3dwannab (◣_◢)\n\nAre you sure ?" title:"Cleanup by 3dwannab (◣_◢)" beep:true
                        	then
                        		(
                        		t=trackviewnodes
                        		n=t[#Max_MotionClip_Manager]
                        		if n!=undefined then deleteTrackViewController t n.controller
                        		gc()
                        		t=trackviewnodes
                        		n=t[#Anim_Layer_Control_Manager]
                        		if n!=undefined then deleteTrackViewController t n.controller
                        		gc()
                        		messagebox "Cleanup complete of:\nMax_MotionClip_Manager + Anim_Layer_Control_Manager nodes\n\nGoodbye...(◣_◢)" title:"Cleanup by 3dwannab (◣_◢)"  beep:true
                        	)
                        	else
                        	(
                        		-- DO NOTHING
                        	)
                        )
                        www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

                        Comment


                        • #57
                          I get an error

                          -- Syntax error: at ), expected <factor>
                          -- In line: )
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090
                          • ​Windows 11 Pro

                          Comment


                          • #58
                            Okay, it worked. I initially cut/pasted into the listener. The script worked, but it didn't solve anything.
                            Last edited by glorybound; 13-03-2015, 02:51 PM.
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090
                            • ​Windows 11 Pro

                            Comment


                            • #59
                              nope, still broken
                              Originally posted by Vizioen View Post
                              This is starting to sound very confusing. Attach all objects to one poly with quickattach, and merge that?
                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090
                              • ​Windows 11 Pro

                              Comment


                              • #60
                                Bobby, I opened the scene you posted, and it works fine for me (Max 2015 SP3, GeForce 780M). I got warnings that I didn't have PSD Manager or the bitmaps, of course. First try setting the Max display to show object colors only, see if that has any effect. If not, maybe you should strip all materials out and see if it's related to that somehow.
                                - Geoff

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