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Depending on the sdk (if there will be one), it won't necesserily have to be our bulgarian friends that program the bridges to our favourite apps. So the whole "me first" thing might be futile
Well, that was my question but it has not been answered. Perhaps it is one of those issues that they do not wish to discuss. I would prefer that they just tell me they aren't ready to discuss it rather than ignore me. Then again, I'm new here and don't know all the in's and out's of procedure on this forum.
"Will it eventually be possible for someone like me to code their own interface to VRay.exe from Rhino or another modeler (such as FormZ)? I did this for another renderer using the Rhino SDK."
I would bet money that the answer is yes. In fact I think I've read that this is true in a thread about the standalone version in the past. If you have time, do a search for Standalone and you should get information that dates back quite a ways.
I would imagine that they are more concerned with diverting misinformation rather than giving out every last detail of a constantly evolving application. If you think about it there are many people who will hit this forum after learning of VRay from Siggraph so once one question is answered everyone else will feel that Chaos owes them an answer also and it could go on forever. It would be easiest for Peter to post all the information when he's ready.
well peter made clear that it's not going to be a dumb bridge where everything is described in a flat file but rather some kind of smart communication, to avoid the ugly limitations of other standalone renderers.
splutterfish seem to be doing exactly the same thing with brazil 2.0.
looks like a new trend.
2.0 isn't just a standalone version. 2.0 is really a rendering API. The max version, the rhino version, and anything else ( ) will be built upon that.
The API is the Brazil Application Programming Interface (or SDK - software development kit). In 1.0, there's a Brazil Utility, BrazilCore.dlu, that contains the core rendering engine. That core component defines the interface (part of our API) between core and the other components. In Brazil 2, that engine doesn't care about what application it works with (standalone, max, etc.). 1.0 is a bit max-specific.
A "bridge" or "Connection" usually implies a standalone rendering application that requires an intermediary file format (the *.mi files for mentalray, *.ribs for renderman, etc.). A developer writes a bridge that tells the program, max for example, to write out the intermediary file, then runs the 3rd party renderer as a slave process. The bridge manages the process and does the best it can to present the process as seemlessly as possible.
There are a lot of problems inherent in the bridge model and this is not the approach the Rhino product is taking - they are developing a tightly bound, integrated plugin, that uses the Brazil API directly, like it does in max.
"Will it eventually be possible for someone like me to code their own interface to VRay.exe from Rhino or another modeler (such as FormZ)? I did this for another renderer using the Rhino SDK."
I would bet money that the answer is yes. In fact I think I've read that this is true in a thread about the standalone version in the past. If you have time, do a search for Standalone and you should get information that dates back quite a ways.
so far only max and maya have the capacity of outputting the vrmesh objects
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Not really. We are far beyond 0.02. rather close to 0.9 We did promise we'll have it really up and running in no time.
Moreover, we got our own shading script engine - a translator and compiler - its up and running. All we need to do is attach it to the v-ray core. Its very very very fast and I hope people will make good use of it.
nice work so far peter. cant wait to see the new stuff.
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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