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  • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

    Yes, I believe we recieved complaints from someone rendering some animations with Bongo a while ago. Unfortunately he didn't provide us with any information. He went to McNeel for support with Bongo instead of to us for VfR support - he never elaborated anything beyond a crash problem after a certain number of frames.
    Best regards,
    Joe Bacigalupa
    Developer

    Chaos Group

    Comment


    • glossy reflection map bug

      I want to create a falloff in the the reflection glossyness. So I tried with a fresnel, but it doesn't work. Is it supposed to work? if not then it shouldn't be an option in the first place.
      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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      • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

        Glossiness is a floating point value...so I guess a fresnel map turned into floating point value used for glossiness isn't doing what you expect it to do. I don't know that this is a bug - I'm sorry if this caused confusion though.
        Best regards,
        Joe Bacigalupa
        Developer

        Chaos Group

        Comment


        • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

          don't need to be sorry...just tell me how I can achieve the falloff of glossyness

          anyhow, when I put in a fresnel in the glossyness slot, the material just turns out matte.
          You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

          Comment


          • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

            heh I'll ask Corey to take a look at this thread
            Best regards,
            Joe Bacigalupa
            Developer

            Chaos Group

            Comment


            • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

              If I set a texture at "inverted" and use a gamma override, than the gamma works inverted too - gamma 0.45 looks like gamma 2.2.
              www.simulacrum.de - visualization for designer and architects

              Comment


              • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

                "Maps" at the gobal options disabled, but reflection map is loaded again.
                www.simulacrum.de - visualization for designer and architects

                Comment


                • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

                  Originally posted by Micha
                  If I set a texture at "inverted" and use a gamma override, than the gamma works inverted too - gamma 0.45 looks like gamma 2.2.
                  I'm not sure the gamma should be inverted. I'm pretty sure this is the behavior for the invert texture
                  Code:
                   // we get the color at a given context in the original texture
                     VR::Color color = tex.getColor( context );
                     // now we take the inverse of that color ( 1.0 - orig.red, 1.0 - orig.green, 1.0 - orig.blue )
                     color = color.whiteComplement( );
                  I'm pretty sure the gamma is applied inside the getColor function of the original texture, so I don't think it should be effected by the inverting. I'll have to double-check though.

                  Originally posted by Micha
                  "Maps" at the gobal options disabled, but reflection map is loaded again.
                  ok - I'll check that out.
                  Best regards,
                  Joe Bacigalupa
                  Developer

                  Chaos Group

                  Comment


                  • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

                    Joe, I'm not sure what you mean. I would like, if I set a gamma at 0.45, I get a contrastful map and not a dull map.
                    www.simulacrum.de - visualization for designer and architects

                    Comment


                    • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

                      Originally posted by Micha
                      Joe, I'm not sure what you mean. I would like, if I set a gamma at 0.45, I get a contrastful map and not a dull map.
                      What I was attempting to show you was that the gamma is applied prior to inverting the color. So the gamma itself is not being inverted. Also inverting a color is the same as the white complement, not taking 1/color - so .4545 would not become 2.2 from that.
                      Best regards,
                      Joe Bacigalupa
                      Developer

                      Chaos Group

                      Comment


                      • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

                        My current project let me run in this bug. Here a sample scene.

                        My special hidden-wall method allow me to render small rooms. But today I have seen, that the wall is invisble at the third reflection bounce from inside the room. This is cause bad looking effect: in a small white room chrom objects show black reflections.
                        After few hours I found the reason: if I setup a filter color, than sometimes the reflected wall disappear. In this example scene the wall disappear if the filter color is below value 204.

                        the right chrom materials are setup with reflectance color (203,203,203)
                        www.simulacrum.de - visualization for designer and architects

                        Comment


                        • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

                          I have your scene and will continue digging around in it. I'm not sure whats going on after only briefly looking through it.
                          Best regards,
                          Joe Bacigalupa
                          Developer

                          Chaos Group

                          Comment


                          • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

                            ... some times the import of a selfmade material dosnt' work.
                            www.simulacrum.de - visualization for designer and architects

                            Comment


                            • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

                              ... if the exposure control slider of the frame buffer is moved outside the window, than it can adjust anymore.
                              www.simulacrum.de - visualization for designer and architects

                              Comment


                              • ***PLEASE POST ALL V-Ray for Rhino 1.0 BUGS HERE***

                                Originally posted by Micha
                                ... if the exposure control slider of the frame buffer is moved outside the window, than it can adjust anymore.
                                I'll bring that up with Vlado

                                Originally posted by Micha
                                ... if the exposure control slider of the frame buffer is moved outside the window, than it can adjust anymore.
                                As discussed in http://www.asgvis.com/phpBB2/viewtopic.php?t=1070#6283- I believe this is fixed in my dev build.
                                Best regards,
                                Joe Bacigalupa
                                Developer

                                Chaos Group

                                Comment

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