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  • ***PLEASE POST ALL RC2 BUGS HERE***

    ... I have test it at an internal test release - it works fine.
    www.simulacrum.de - visualization for designer and architects

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    • ***PLEASE POST ALL RC2 BUGS HERE***

      Hi Micha

      So is it something I'm doing or is there a bug in the release I'm on (RC2)?

      Many thanks

      Magnatizerr

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      • ***PLEASE POST ALL RC2 BUGS HERE***

        I don't have time to test the RC2 now, but in RC1 I have seen the effect on the last friday, that a material stick on a previous used texture.
        www.simulacrum.de - visualization for designer and architects

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        • ***PLEASE POST ALL RC2 BUGS HERE***

          Originally posted by magnatizerr
          Heres an odd one - Not sure if it's been picked up? ...
          I'll mess around with this, it could very well be a bug. Thanks

          [Edit]
          I haven't yet messed around with this, but just to be sure, you are trying to use a Bitmap texture for the bump map right? No other types of textures will work as bumps at this time. I'll add more to this post when I further investigate your problem.
          Best regards,
          Joe Bacigalupa
          Developer

          Chaos Group

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          • ***PLEASE POST ALL RC2 BUGS HERE***

            ... low priority option dosn't work
            www.simulacrum.de - visualization for designer and architects

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            • ***PLEASE POST ALL RC2 BUGS HERE***

              joeb

              but just to be sure, you are trying to use a Bitmap texture for the bump map right?
              Yes - I've retried it in a different scene with same result -
              1. Bring in pre-saved material, add bump bitmap - result - no rendered 'bump'?
              or
              2. New material - add bump then try and change bitmap - result - object still has first bump. It's as if the bump map seems to 'stick' to object? (can't change)

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              • ***PLEASE POST ALL RC2 BUGS HERE***

                Originally posted by Micha
                ... low priority option dosn't work
                Yeah I've noticed that its definately not a noticeable result. I'll talk to Vlado to make sure that option is being used.
                Best regards,
                Joe Bacigalupa
                Developer

                Chaos Group

                Comment


                • ***PLEASE POST ALL RC2 BUGS HERE***

                  Originally posted by magnatizerr
                  Yes - I've retried it in a different scene with same result -
                  1. Bring in pre-saved material, add bump bitmap - result - no rendered 'bump'?
                  or
                  2. New material - add bump then try and change bitmap - result - object still has first bump. It's as if the bump map seems to 'stick' to object? (can't change)
                  Ok, I'll mess around with it a bit today.
                  Best regards,
                  Joe Bacigalupa
                  Developer

                  Chaos Group

                  Comment


                  • ***PLEASE POST ALL RC2 BUGS HERE***

                    Make it sense to post old bugs now? Mirrored arealights send light in the wrong direction. In Flamingo, it works.
                    www.simulacrum.de - visualization for designer and architects

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                    • ***PLEASE POST ALL RC2 BUGS HERE***

                      Hello ASGVIS Team,

                      It happened to me recently, that rhino freezes when I press the update button in the texture menu after assigning a hires (3000x1000) image.

                      Another thing, which is not exactly a bug but is giving me problems in a scene I am working on right now, is the fact that the hires textures I use are eating up my RAM like crazy (2Gigs installed) when the RAM usage exceeds 1,3 Gigs, Rhino crashes.
                      Is there a possibility to establish a solution for this, apart from lowering the texture size?

                      Keep up the good work!

                      Best regards

                      Andy

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                      • ***PLEASE POST ALL RC2 BUGS HERE***

                        I also crashed when applying a hi-res background texture. I don't freeze, I get an RCM crash dump.
                        When I restart I can apply it no problem. Maybe the memory problem is cumulative?

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                        • ***PLEASE POST ALL RC2 BUGS HERE***

                          Same here. Using hi-rez backgrounds I also get the crash dump. But curiously the 'dump' message mentions the 'Brazil' render has had problems'. Very strange as I've never had 'Brazil' anywhere near this PC??

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                          • ***PLEASE POST ALL RC2 BUGS HERE***

                            I think it's something to do with the RCM being developed while Brazil was, or by the same programmers?
                            That's the crash I've been getting all along, and it has always happened when adjusting jpeg textures.

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                            • ***PLEASE POST ALL RC2 BUGS HERE***

                              There is an HDR issue where some HDR images eat up enormous amounts of memory. I have informed Vlado about this and given him a couple test HDRs that cause the problem on my machine. I wasn't aware that high-res JPGs were also causing a problem. Perhaps a couple of you could donate scenes with textures that are causing issues so we can play around with it and see if the HDR / regular image problem is all caused by the same problem? Just compress the scene and all textures and upload it to ftp://asgvis.com/incoming - please make sure you name these so we know who the scene is coming from in case we need to contact you. For example joeb_trouble_map_test.zip or something similar. Thanks for your help
                              Best regards,
                              Joe Bacigalupa
                              Developer

                              Chaos Group

                              Comment


                              • ***PLEASE POST ALL RC2 BUGS HERE***

                                Originally posted by Micha
                                Make it sense to post old bugs now? Mirrored arealights send light in the wrong direction. In Flamingo, it works.
                                Ok I'll check this out, probably just some silly oversight. Thanks
                                Best regards,
                                Joe Bacigalupa
                                Developer

                                Chaos Group

                                Comment

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