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  • what sucks is that you have to use bucket mode GI right now, in order to use DR/render stripes.
    otherwise every server calculates the whole irridiance map, not only the assigned stripe. you can also calculate the irridiance map on one box, save it, etc. etc. but that sucks, obviously, since the prepass takes longer than the actual rendering most of the time.
    word on the street is that bucket mode GI calculation actually works in 1.5, without artefacts. DR/render stripes would greatly benefit from that.[/u]
    Marc Lorenz
    ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
    www.marclorenz.com
    www.facebook.com/marclorenzvisualization

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    • Ah, of course - didn't think of that...

      Yeah, artifact free interiors rendered in bucket mode, either with Backburner or DR would be excellent!

      Can you see the servers rendering on their 'own' monitor when using stripes/Vray?
      Cheers,

      /Thomas
      Eyecadcher Media

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      • as far as i know it works fine in the current version
        Natty
        http://www.rendertime.co.uk

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        • well bucket mode definitely isn't artefact-free in the current "r" version.

          TJE,

          yes, you see the VFB on the backburner servers, unless the service is executed by a different windows-user than the currently logged on.
          Marc Lorenz
          ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
          www.marclorenz.com
          www.facebook.com/marclorenzvisualization

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          • Thanks, plastic_ - appreciate it!

            Maybe we should move on to MAX6 then... We can just make it before release 7 comes out in october/november!
            Cheers,

            /Thomas
            Eyecadcher Media

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            • Originally posted by natty
              as far as i know it works fine in the current version
              I've been asking for DR in Max 6 because it's the only way I can have multiple machines working on a single frame image. That means they all share the workload, including the GI passes. I always assumed bucket mode was not working well and that you would see seams

              If it does work just as well, why do we need DR then? Can we just use strips in backburner instead?

              Natty, why do YOU need DR if you say bucket mode work? ... just curious.

              Gustavo

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              • Syclone1, as it follows from the conversation, we are talking about not ordinary Net Render, but about spliting one image between network via Backburner. However, as we can see, this method has both pros and cons. And of course, implementing DR in Vray 1.5 is a crucial task.

                And the topic is very productive! No need to lock it. By the end of the thread some people discovered new useful tricks

                By the way, I've noticed that rendering in Bucket Mode is slightly slower then Single Frame.. I wonder why.

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                • I've tried to use MAX's DR but I can't get it to work properly. The seams don't line up properly. If this has been fixed I must have missed it and would be grateful if someone could point me to the fix.

                  This is one of the most important features I personally need. All my renders are stills and most are very large and high resolution. If this feature is not going to be included in 1.5 we should be told now.

                  Tony

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                  • @TRGraphics: Ah, I was just getting my hopes up with this striped render thing...

                    The most important thing about true DR I guess, is quick test renders... These are the real time-robbers, as one often need to do a lot of tweaking to light and materials before the final rendering. Often 100's of little tests to get things right.

                    I really don't care if I use Backburner or Vray DR for the final image, but I must say, as TRGraphics said, it has been the absolute most important feature for me since it was introduced in Vray. Buggy as hell, but when it runs, it really brings out a big 'in awe' smile on my face... Quite addictive really.

                    It seems that the longer I use it, the more troublesome it becomes. So I guess that I'd also like to know if it's included properly in 1.5. Just a hint?

                    I did talk to Vlado about this feature at the 3D fest, but as I recall, he said nothing definitive about it.
                    Cheers,

                    /Thomas
                    Eyecadcher Media

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                    • I've tried to use MAX's DR but I can't get it to work properly. The seams don't line up properly. If this has been fixed I must have missed it and would be grateful if someone could point me to the fix.
                      There was a thread about this; it has been fixed.

                      The DR in 1.5 will be more or less the same as the one in the current builds, recompiled for 3dsmax 6 as well. In 3dsmax 6 you also have the "strips" option, which works fine in the majority of cases.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

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                      • Eric Boer
                        Dev

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                        • Cooper: Bucket mode is slower because there is some overlap between the buckets.
                          You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                          • Wonderful News!!! Thanks Vlado. You made my day!

                            Tony

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                            • yeah, thanks for clearing that up.
                              i can't wait.
                              Marc Lorenz
                              ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
                              www.marclorenz.com
                              www.facebook.com/marclorenzvisualization

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                              • Split Scanline rendering in 3ds max 6 does not stitch the G-Buffer !

                                Daniel
                                Daniel Schmidt - Developer of psd-manager

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