Problem:
Glass geometry clamps the light intensity due to the 'Max ray intens.' parameter.
Therefore, its impossible to use stronger lights behind glass and use the 'Max ray intens.' without hacky workarounds.
This occurs fe.: If one put's a light source in a glass bulb geometry.
If the sun on the outside shines direct light through window glass.
Solution:
I can think of a few possible solutions, smarter people than me might find more elegant solutions.
1:Exclude List (objects) for the 'Max ray intens.' Parameter.
2:Exclude from 'Max ray intens.' checkbox in the material options.
3:Max ray intens. override in the Vray object properties (just like you did it with the MB)
This could open the opportunity to not only deactivate the'Max ray intens.' per object but also to change its value per object.
Here is a recent thread about this. Might be the best place for discussions if need be.
https://forums.chaosgroup.com/forum/...ght-bulb-glass
Glass geometry clamps the light intensity due to the 'Max ray intens.' parameter.
Therefore, its impossible to use stronger lights behind glass and use the 'Max ray intens.' without hacky workarounds.
This occurs fe.: If one put's a light source in a glass bulb geometry.
If the sun on the outside shines direct light through window glass.
Solution:
I can think of a few possible solutions, smarter people than me might find more elegant solutions.
1:Exclude List (objects) for the 'Max ray intens.' Parameter.
2:Exclude from 'Max ray intens.' checkbox in the material options.
3:Max ray intens. override in the Vray object properties (just like you did it with the MB)
This could open the opportunity to not only deactivate the'Max ray intens.' per object but also to change its value per object.
Here is a recent thread about this. Might be the best place for discussions if need be.
https://forums.chaosgroup.com/forum/...ght-bulb-glass
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